Marco Barbosa

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The story behind Minima

minima

I want to share a story behind a passionate work.

It started with an idea that has been building up for months.

Seeing this great CMS (Joomla! doh!) with this weak interface made me die a little inside every time I’d have to use it.

It was imminent. I had to do something about it.

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    • #minima
  • 1 year ago
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Good fucking design advice.

  • 1 year ago
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Minima beta released!

minima

It’s with great pleasure that I can (finally) announce the immediate availability of Minima beta to download.

Minima is an Joomla! 1.6 administrator template that aims to give you a minimal and sleek administrator interface.

Give it a try!

    • #minima joomla
  • 1 year ago
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The supreme art of war is to subdue the enemy without fighting.
Sun Tzu
    • #quote
  • 1 year ago
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Source: slideshare.net

    • #molajo
    • #joomla
  • 1 year ago
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Spread the love for UX design!

    • #UX
  • 1 year ago
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Amnesia: The Dark Descent

Started playing this horror game called Amnesia: The Dark Descent and it happens to be the scariest game I’ve ever played.

The game is totally focused on “immersion” in the story. It tries really hard to make you feel “inside” of it.

And that’s where it gets really good.

First off, kudos for their innovation. The control is very interactive.To open a door you have to actually “push” it with your mouse. Something is on the way? You have to grab it and set aside. 

With only the left button of your mouse combined with a movement you can grab, pick, push, pull.

There is no combat. So you feel defenseless during the whole game.

If an “entity” finds you, you have to hide (or run!). Sometimes you get just a few seconds to find a closet or to barricade yourself somewhere.

On top of that you have an insanity level. Staying in the dark, hearing noises - all that will make you insanity level high. You have to actually NOT look at the thing or you go crazy.

Add smart puzzles and beautiful graphics and you get this horror masterpiece.

The game costs only $20 and it was made by a small Swedish company called Frictionalgames that has only 5 people working from their own homes.

Another case of passionated work beating big and empty productions.

http://www.youtube.com/watch?v=M627-obxNzg

    • #inspiration
    • #passion
    • #gaming
  • 1 year ago
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Stay mad, but behave like normal people. Run the risk of being different, but learn to do so without attracting attention.
Paulo Coelho
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  • 1 year ago
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Notes and thoughts from a front-end developer constantly seeking inspiration.

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